

Objects are instantly stored in Cinema 4D’s Asset Browser and assigned keywords from the Vision framework. Once images are transferred, artists simply choose Compute Object from the context menu to create a 3D object from captures. Moves by Maxon makes it easy to connect the iPhone or iPad to an open instance of Cinema 4D and transfer the images.

In the Moves by Maxon iOS app, a globe graphic helps ensure proper object coverage by illustrating the angles from which images have been taken. Artists only need to take pictures of an object from every angle making sure to get ample coverage. “Now, bringing real-world objects into Cinema 4D is easier than ever with Moves and the power of macOS.” “Every day, artists are challenged with either finding the 3D models they need in online markets or having to create them from scratch,” comments David McGavran, CEO of Maxon. Now users on macOS can easily capture their own objects and bring them into Cinema 4D. With the public release of this toolkit in macOS Monterey, Maxon is pleased to publish an updated version of the Moves by Maxon app. With Object Capture in Moves by Maxon, users can turn a series of pictures taken on an iPhone or iPad into a textured 3D model. When Apple first introduced its Object Capture API at WWDC back in June, Cinema 4D and Moves by Maxon were featured as the first professional 3D workflow to take advantage of the new photogrammetry tools. In addition, the company has entered into a definitive agreement to acquire the assets of Pixologic, the creators of the Academy Award-winning sculpting and painting software ZBrush.

Maxon has an updated version of the Moves by Maxon app.
